IGI Databank

David Jones

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David Llewellyn Jones
Also known as
Jones, David
Date of Birth
1 August 1965
Special Agent, IGI
British Army, SAS (Special Air Service Regiment)
Voiced by
IGI 1 - Philip Morris,
Michael Ironside (screams)
IGI 2 - Boris Sosna
Appears as
Player character
Hit points
Based on difficulty level
Based on player control
All playable weapons

David Llewellyn Jones is the protagonist of the entire game. He is the protagonist of both IGI 1 and IGI 2. He is, in fact, one of the best officers or maybe the best officer in the IGI headquarters, and the best covert operative under the command of IGI. He is capable of accomplishing difficult tasks and missions without anyone's assistance, and is also pictured as a fearless man who does not hesitate to kill his targets at any spot. David is also described as an officer who does not give up so easily at risky and emergency situations, but stands firm to face and solve the situation calmly. His monitor Anya only shows romantic interest in him at the cutscene of the end of IGI 2. Since then a flirtation continues.


Jones was born in Cardiff on 1 August 1965. He was a bit of a tearaway as an adolescent. After spending a short period in a youth detention centre, he immediately joined the British Army. Plenty of hard work and training defined him as one of the most highly regarded NCOs in the parachute regiment. Shortly after his sixth year in the services he applied to join the Special Air Service Regiment. He left the regiment after three years service due to an injury sustained.


David Jones is the main protagonist of the entire game series.

IGI 1Edit

IGI 2Edit


As the general purpose assault class of IGI 1 and IGI 2, the player is easy to pick up and play but tricky to master. The Soldier is capable of both long range and close quarters attacks, is quite accurate with help of "Splash" damage, and can often access places on various maps others cannot by rocket jumping. The Soldier is a solid "blast 'em everywhere" class, and anyone can use him to assault or defend key strategic points with ruthless efficiency. Some general points are :

  • The solder has enough mobility and health that he can do large amounts of damage and retreat before the enemy can catch him. Soldiers are very weak once they run out of ammo for the rocket launcher, so instead of reloading in battle, retreat and reload while running to nearest health kit.
  • Try rocket jumping to the tops of structures that no other class would be able to reach. You'd be surprised how often even a guy with a big Rocket launcher can surprise the enemy when they are not where people are expected to be in a map. Note that you can also take fall damage upon landing. That can be avoided though, while falling, and you're close to the ground (This tech is quite suicidal whitout gunboats) shoot a rocket to slow you down, and take the lesser rocketjump damage instead of the falldamage. This depends on timing and a non-basic, faster progectile Launcher.
  • There are two different types of soldiers: the pocket soldier, and the roaming soldier.
  • he rocket launcher is the first weapon that you should reload when not in combat.
  • Rockets travel slowly, so always aim at the feet of the enemy or at a wall that is behind them. Although a rocket has a much greater point of impact damage than the splash does, shooting enemies directly is too risky and you will probably waste your precious ammo. Shooting enemies directly can work well on targets that are not moving much, or enemies who are in close quarters, as a direct rocket will deal a very large amount of damage. A well placed shot at an enemy's feet will launch (juggle) them , slightly disorienting them and giving you a more predictable place for a lethal follow up shot.
  • When shooting over long distances, try to lead your shots and fire a second rocket where your target is likely to retreat to. Doing this will greatly increase your chance of actually hitting enemies over long range. If the enemies are too far away you can just tease them a little bit with your shotgun too, rather than wasting your rockets. This won't do much damage, but the shotgun can be loaded far faster and the bullets travel to your target right away.
  • The Rocket launcher reloads slower than many other weapons and it is unlikely that if you empty your entire clip that all four rockets will hit your target. For this reason, you should take your time in predicting your enemy's movements and fire one rocket at a time.
  • If you do empty your entire Rocket launcher clip in a fight and there is an enemy nearby, consider switching quickly to your Shotgun (if you know that it is loaded) rather than waiting for your rockets to reload. This will allow you to continue your attack uninterrupted, and may keep you alive long enough for you to retreat. If you become stuck in a one-on-one match with an enemy Soldier, switching to the Shotgun at the right time could be the difference between you killing your enemy and him killing you.
  • Help your Medics out in areas where there is no fighting by damaging yourself with your rockets. Damaging yourself allows Medics to fill up their ÜberCharge faster. Be careful to watch your health, and as a general rule, don't allow your health to drop below half way, just in case you are rushed or ambushed by enemies. It should be noted that ÜberCharge builds up faster during setup time on the PC version, so this strategy is only useful after the round has begun.
  • When you fight at point blank/close range/ turn the corner and surprise an enemy, jump and shoot your rocket launcher at the opponents feet to lessen self-inflicted damage.



"You have my undivided attention, Anya, as always."
— At the beginning
"I go in, kill everybody, grab the tech and get the hell out?"
— At the beginning
"You make it sound so easy, Anya."
— At the beginning
"Business as usual."
— At the beginning.
"God will be your judge, Quest - I make you an appointment !"
— At the beginning.
"Where are we after?"
— At the beginning.
"Yeah, alright. I didn't come all this way to screw up."
— At the beginning.
"Really? I would never have thought of that. Then what?"
— At the beginning.
"Thanks for the advice, Colonel."
— At the beginning.
"So, did you enjoy the fireworks, White?"
— At the beginning.
"What? But…"
— At the beginning
"Ugh. Anya! What`s going on?"
— At the beginning
"Lying in my own blood in the middle of somewhere, but I think I'll survive. The Map Computer is trashed. There's a radio transmitter up ahead - I might be able to signal from there on an open frequency."
— At the beginning
"Absolutely, Good to see you too Senator Lenehan. One month in bed is enough for me. I could use a bit of exercise though, and some explanations!"
— At the beginning
"Who's my new mission director?"
— At the beginning
"Intresting. How long ago?"
— At the beginning
"Philip White - we know you've had dealings with him so don't play stupid. What did you sell him - A trainload of atomic missiles?"
— At the beginning


Jones is an American soilder of U.S. army and former SAS operator. The word soldier derives from the Middle English word soudeour, from Anglo-French soudeer or soudeour, meaning mercenary, from soudee, meaning shilling's worth or wage, from sou or soud, shilling. The word is also related to the Medieval Latin soldarius, meaning soldier (literally, "one having pay"). These words ultimately derive the Late Latin word solidus, referring to an Ancient Roman coin used in the Byzantine Empire.

The player is a crazed patriot from America's heartland. Tough and well-armed, he's versatile, capable of both offense and defense, and a great starter class to get familiar with the game. The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health (unless using the Rocket Jumper). This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the Scout's double jump. The two grenades on the Soldier's character model cannot be used unless the player finishes the Kamikaze taunt, which can only be used when the Equalizer or Escape Plan is equipped.

In most armed forces use of the word 'soldier' has taken on a more general meaning due to the increasing specialization of military occupations that require different areas of knowledge and skill-sets. As a result, 'soldiers' are referred to by names or ranks which reflect an individual's military occupation specialty arm, service, or branch of military employment, their type of unit, or operational employment or technical use such as: trooper, tanker, commando, dragoon, infantryman, marine, paratrooper, ranger, sniper, engineer, sapper, medic, or a gunner.

In many countries soldiers serving in specific occupations are referred to by terms other than their occupational name. For example military police personnel in the UK are known as "redcaps" from the colour of their berets or other headwear. In the United States Army (or Marine Corps), infantrymen are sometimes called "grunts", while Army artillerymen are sometimes referred to as "redlegs", from the service branch color for artillery. U.S. soldiers are often called "G.I.s". Members of the United States Marine Corps are typically referred to as "Marines" and not "soldiers"

French Marine Infantry are called marsouins (French: porpoises) because of their amphibious role. Military units in most armies have nicknames of this type, arising either from items of distinctive uniform, some historical connotation or rivalry between branches or regiments.Some soldiers, such as conscripts or draftees, serve a single limited term. Others choose to serve until retirement; then they receive a pension and other benefits. In the United States, servicemembers can retire after 20 years. In other services, the term is 30 years — hence the term "30-year man".

See alsoEdit

External linksEdit

Submachine Guns  
 Uzi · MP5A3 · MAC-10 · MP5SD3 · SMG-2 · T64
Assault Rifles  
 M16A2 · AK-47 · G-36 · AUG · G11
Sniper Rifles  
Heavy Weapons  

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