Project IGI Databank
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The M16A2 is an automatic assault rifle, that is useful in close-quarter battles and for basic sniping, being more accurate than the AK-47. It is featured in both IGI games and is never carried by any enemies, so its ammo must be conserved unlike weapons that groups of enemies wield. It also has a M203 grenade launcher which is effective against small groups of enemies. It is a noisy weapon and typically gives away the player's location, though it is suitable for sniping being moderately accurate even at ranges greater than 250m. Though in both games the M16A2 is depicted of being capable of automatic fire, in real life it fires three round bursts instead (the M16A3 is fully-automatic though).

Project IGI[]

M16 A2 is the starting weapon in some missions and also found in enemy's barracks in others. It is also wielded by friendlies but not by any enemies.

It has a 20 rounds magazine and shares ammo with the Minimi, as they are both chambered in 5.56x45mm.

IGI 2: Covert Strike[]

M16A2 is the starting weapon in missions Bridge Across the Dnestr, Ambush and Production Facility. It is also wielded by Phillip White when he betrays IGI, and also by IGI Operatives in the final cutscene but not by any enemies.

It is inaccurate at long ranges due to high rate of fire and recoil and also alerts the enemy, when quieter weapons such as the G-17SD can be used to maintain stealth.

However, it is best suited to close-quarter battles. Its grenade launcher can be used in desperate situations though more ammo is never available.

M203[]

The M16A2 comes with an M203 underbarrel grenade launcher. It shoots 40mm grenade shells which are usually found when obtaining the gun. The grenades detonate on impact and damage a small area. The M203 can launch a grenade to a distance in excess of 250m, however when firing it at long distances, the player must aim further than the intended target to offset the grenade's arcing trajectory which causes the grenade to land at a lesser distance than targetted.

In IGI 1, the smoke trail let out by the grenade gets extinguished mid flight when being launched to a great distance. The grenade will not explode if the grenade is in the air for a long time with the smoke trail extinguished.

In IGI 1, Jones incorrectly pumps the M203 like a shotgun instead of ejecting the shell and loading in a new grenade. However this is fixed in IGI 2.

Trivia[]

  • In both games, Jones holds the magazine and keeps his finger ready at the grenade launcher's trigger so it can be fired immediately upon pressing Alternate Fire. When reloading however, he holds the barrel and swap magazine with his right hand, unlike the Type 64 SMG.
  • Friendly troops use the M16A2 at the final cutscene in IGI 2 while battling the Chinese. However, it incorrectly uses G36's firing sound.
  • When trading the M16A2 with another weapon in IGI 2, it is referred to as "M-16/M203".
  • In IGI1 4 GOD, using hacks to enter the enemy base and obtaining an M16A2 from a dead friendly soldier reveals that they do not carry any grenades. This is also applied in IGI1 14 Finding The Bomb: The two IGI allies that arrive at the end of the mission to assist Jones and protect Anya can be killed and their M16A2 can be looted but they do not add any grenades to Jones' M16A2.

Gallery[]

Weapons
Melee  
Handguns  
Shotguns  
Submachine Guns  
 Uzi · Twin Uzi · MP5A3** · MAC-10** · Mp5 SD3* · SMG-2** · Type 64 SMG**
Assault Rifles  
 M16 A2 · AK-47 · G36** · AUG** · G11**
Sniper Rifles  
 Dragunov · PSG-1** · PSG-1SD** · M82A1** · M82A1-T**
Heavy Weapons  
 FN Minimi · LAW 80 · M2HB · RPG-7**
Explosives  
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